Sprints with
a spine.
Run hackathons, sprints and innovation sessions where the whole room actually moves together.
Every session is built on one phase track. An admin designs the sequence, the host drives a live playhead, and participants see exactly where they are and how long is left. When someone gets stuck they raise a hand, and an expert is routed to them, in the room or online.
Three roles, one track.
Most facilitation tools give you a whiteboard and hope. Strategy Spaces gives the session a structure everyone can see, so the room knows what phase it is in, what comes next, and how much time is left in the one they are in.
Design the sequence.
Build the phase track before the day: intro, diverge, build, test, ship. Set the minutes on each phase, write the brief participants will read, and choose whether the host drives everyone or people move at their own pace. Save it as a template and run it again.
Drive the playhead.
Run the live room. Advance the phase when the room is ready, add two minutes when it is not, and see at a glance who is building, who is testing and who has raised a hand. Route each raised hand to the right expert without breaking the flow of the session.
Know where you are.
The same track, from the other side. The current phase, the brief, the time remaining and a way to ask for help. Work goes into the prototype gallery, where the rest of the room can open it, try it and leave feedback.
Three views of one session.
An afternoon AI product sprint, seen from the live room, the sequence builder that shaped it, and the gallery of what came out.
Make the smallest thing that answers your question
A working prototype, not a plan for one. It can be ugly. It can be three screens and a hard-coded name. What matters is that someone else can open it and tell you whether the idea holds.
If you have been stuck for more than five minutes, raise a hand. An expert will come to you rather than waiting for you to find them.
One phase track drives the admin, host and participant views at the same time.
Capabilities.
Nine capabilities built around the phase track, from designing a sequence to collecting what the room made.
The phase track
One horizontal track shared by every role. Admins build it, hosts drive it, participants follow it. Everything else in the product hangs off it.
Live playhead & timing
Advance the phase, add minutes, or pause the room. Every participant screen updates at once, so nobody is working to the wrong brief.
Host-driven or self-paced
Keep the room in lockstep, or let people move at their own speed with the host able to pull everyone back to a phase when needed.
Raise a hand, reach a person
Participants ask for help from inside the phase. The host sees the queue and routes it to an available expert rather than letting it sit.
In the room, Zoom or in-app
Three delivery modes. Experts walk over, hold a Zoom room, or answer inside the support area. The session adapts to how the group is actually meeting.
Prototype gallery
Participants publish what they built. Everyone else can open it, try it, and leave written feedback attached to the artefact and its version.
Lesson library
Short courses and briefs participants can read during or after a session, covering prompting, strategy, feedback, agents, evaluation and delivery.
Reusable sequences
Save a sequence and run it again. Ships with sprint, service-design, offsite and grant-sprint templates you can adapt rather than start from nothing.
Runs in the browser
No backend required. Session state is held locally, so a workshop can run on a venue connection without depending on a server being reachable.
From a blank sequence to a room of prototypes.
How a facilitator takes a session from planning to a gallery of things people actually built.
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01 · Design
Build the sequence.
Lay out the phases, set the minutes, write the brief for each one. Start from a template or from nothing.
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02 · Staff
Set up help.
Add your experts and choose the delivery mode: in the room, on Zoom, or answering inside the support area.
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03 · Run
Drive the room.
Advance the playhead as the room is ready. Watch who is building, who is testing, and who has a hand up.
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04 · Share
Publish and test.
Participants push work to the gallery. The room opens each other’s prototypes and leaves written feedback.
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05 · Keep
Save what worked.
The sequence, the artefacts and the feedback stay together, so the next run starts from what you learned.